Games Line-up #2
As Born of Fire TD pretty much hit the maintenance end of the line and only one license (see the previous post) remains to be customized, it’s time to move on and explore other creative horizons 😉
A puzzle game has been completed – it’s actually ready since April – and it’s that kind of game that will twist your brain so hard that will make it melt down 🙂 So I won’t be surprised if lots will hate it. Spil licensed it, which means that it too waits for localizations in 13 languages, which further means that the public release date is unknown. Probably in September.
Meanwhile, a bullet-hell/arena-shooter title is in the making, the result of my collaboration with a talented artist, which, incidentally, is my cousin. Not that cousin, though. Anyway, expect cartoon-ish graphics, flying pigs, a little less conversation, a little more action. Audio/video assets are done 90%, code&design are trying to catch-up, expect a beta in September.
Also, two other titles are in pre-production and are trying to make themselves a place in the busy schedule. One is a “match-3” type puzzle, but with a lemon twist, the other is a strategy with ZX Spectrum retro feel, which will, somewhat resemble Orbital Decay. Both are small projects and will probably take 2-6 weeks to complete. Unless a catastrophic event is scheduled, they might be out during the Autumn months.
I have abandoned momentarily any project that might take more than 6-8 weeks to complete, so Orbital Decay 2 is postponed indefinitely. There is a concept for the graphics and game-play, but I don’t have anything clever to say as the story, and since the story was the backbone of the first game, it would be a pity to waste effort for a game that doesn’t “speak”. I’d pretty much like to do it sometimes, but I’m aware that it exceeds my resources right now.
As for the Born of Fire TD 2, there’s not going to be any. Maybe a Born of Fire RPG, I’d pretty much like to expand on that universe, but that’s so far in the future that I’ll probably release Pure Power before it 🙂