Hear the battle cry – Born of Fire TD, coming on April 27th!

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After lots of months in development and lots of other months laying dormant, waiting for a better fate, Born of Fire, the tower-defense and RPG hybrid, will go live on my portal on April 27th. This is what’s waiting for you that day: 4 classes (demon incarnate, kitsune, shieldmaiden and king); 7 characters; over 40 […]

[NSFW]The Epic Boobs of Ucogi

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Truly wonderful. The animation technique, what else!?

…oh, and Have I Mentioned?

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That, since I now run a portal, new games will be uploaded once or twice a week. I’m mostly a fan of strategy/tower-defense games, but a puzzle, a bullet hell shooter or something else of the unusual type might slip in every now and then. It’s cool to establish a Facebook presence. Since you’re reading […]

Reinventing (the wheel)

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Piron Games is now looking like a portal. A really small portal. Because the Internet is not yet full of really small portals 🙂 Also because the next three games – more on the “road map”  in another post – will be released to promote the portal and promoting an empty space full of ads […]

Mochibot Stats: That Word Game

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Stats for That Word Game are available here. Stats are for game loads, but since most of the plays come from Mindjolt and their API is implemented, this may actually means “game plays”. There’s also a site-locked version for Big Fish Games, but their contract says “no outgoing links”, so no Mochibot and no stats. […]

Walkthrough: Ninjas!

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This is the walkthrough for Ninjas! Feel free to ask questions 🙂

Walkthrough: Orbital Decay

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This is the walkthrough for Orbital Decay Comments are welcomed.

Mochibot Stats: Ninjas!

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Here are the Mochibot stats for Ninjas! The stats are for game “impressions” (or game loads – one mochibot ping after the game loaded). It’s not quite a “success” due to its rather obscure gameplay: what started as a cute&light puzzle turned into a hardcore action-puzzle. But I guess having “ninja” in the title helped […]

Huge Method

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I think it’s time for a refactoring (production code from a commercial Nintendo DS game). The method had over 2000 lines. Yes…2k lines!

Pure Power

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It’s a discontinued project that we ran at Piron almost 10 years ago and was supposed to be a real-time tactics game, close to the design of Fallout Tactics, Gorky 17 or Incubation games. I find it funny to watch the work we did very long time ago, so here’s the former site and a […]