Revisiting 12 Years Old Code: That Word Game

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The Context I made That Word Game in 2008, as a Flash game. It was my second game, following Ninjas!, still learning the rope of the programming language and trying to build a game library. It was originally coded in Haxe and it used a physics engine called Physaxe, which was written by the author […]

How Chrome Can Kill The Browser Gaming Experience

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As I part of testing my latest 3D browser game Bumper To Bumper in various browsers, I’ve noticed that the performance of the game dropped very low on Google Chrome and all Chromium based browsers (Edge, Brave). By low, meaning less than 1 FPS. This left me scratching my head, as I thought that I […]

Work From Home During Covid-19 Lockdown Is Not The Real Thing

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I’d like to consider myself a veteran of working from home as a game developer. The first time I’ve experimented with it was in 2004 with Cyber Ninja, and, over the years, I’ve worked from home as a solo, as part of small indie teams or part of companies. In fact, all the games on […]

Fatima’s Next Email Could Be Read By The Government (She Just Doesn’t Know It Yet)

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In case you don’t live in UK, one of their goverment agency concted a misfortunate ad campaign to attract people into tech and cyber-security. You can probably find it in online papers I’ve watched amused as the vocal reactions of the Twitter-, Reddit- and Facebook-sphere unfolded, condeming the UK government for being insensitive to the […]

The Essence Of Politics

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Sky is blue, water is wet and this.

Tracker Modules Don’t Work In Unity WebGL

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As my latest Unity 3D WebGL game has been released and I’m currently working on another one, I’ve been experimenting with ways to shrink the build size. Probably the biggest contribution to the build size, from the game assets, is music, so naturally, tracker modules (mod/xm/it/ut) are a good candidate to replace Mp3/AAC/Vorbis compressed music. […]

When I’m Being Approached By A Recruiter…

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I, if they’re cold pitching a position, expect a certain amount of information to be shared: position title? (e.g. Game-play programmer) seniority? (junior, mid, senior, lead); location? (city/country); on-site, work from home or a combination of the previous? primary language and platform? expected tech stack? expected experience? (optional) salary range? You can compact it in […]

Building WebGL Games With Unity: A Primer

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What’s All The Fuss About? This is an extension of the main piece, which you can read here. It outlines my experience with the building process of my first Unity 3D WebGL game, Last Ball. Hopefully, you’ll be finding this before going through the process. But if you’ve already done it and have suggestions, I’d […]

Made My First Unity 3D WebGL Game!

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This is my experience of making Last Ball, an endless marble runner, the first game WebGL made using Unity 3D. But let me kick off with a meme. And I’ve been making games for 30 years now…:) Nowhere To Hide The first contact I’ve had with Unity 3D was around 2012, someone asked me for […]

And The “Slow But Steady” Prize Goes To…

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…the company that contacted me 9 years after applying for a position 😀