Bezier.js With Cocos Creator

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As a game programmer, working with Bezier curves is as inevitable as death and taxes. And not just drawing them, which you may easily do with cc.Graphics, but tackling more advanced issues like stroking a Bezier curve, getting its bounding box, getting intersections with another curve or with a line, etc. Bezier.js is a library […]

Pointless Tips: Working Remote As Programmer, Employment and Taxes

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I have, not-so-recently, been in the situation to work remote as a programmer for a company in Germany while being a resident of UK. Because of some reasons, I had an employment contract with the said company. Worth mentioning that the company didn’t have UK tax presence. Being an employee meant that I was taxed […]

Raphael.js For Cocos Creator 2.x

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If you’re looking for a version of ccc.Raphael, originally ported by 2youyou2 that works on Cocos Creator 2.x, look no further. I have ported it to work with the latest Cocos Creator version and you can try it out here: https://github.com/stefandee/raphael-example The port has been developed using Cocos Creator 2.0.10 and has been reportedly tested […]

Ad Free Games And Coil Web Monetization

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As you might have noticed, the few ads I had around are gone. And they should stay away for the foreseeable future. Now, I’m experimenting with a web monetization platform called Coil. The platform is supported by Mozilla, among others. The system aims at rewarding content creators directly and without the hassles of ads (cooking […]

Nostalgia: The First Game

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It was a clone of the puzzle game called Plotting. This was back in 1992-1993. I did the game code and the level design. My partner in crime, Alex, coded a pixel art editor and made the graphics with it. Photoshop? What was that?? We wrote it in Turbo Pascal and it took us about […]

Take That, Heroic Ermavar

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For all those 10+ times you trashed me in round 3! For Lordaeron! Now it’s MY turn! 😀

HMRC Has No Desire To Save The Planet

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When they send you multiple paper tax bills and ask you to pay 0.00 GBP (with a bank transfer form attached), you suddenly realise these guys don’t give a crap about saving the trees 😀

My Tech Setup For Making Games With Cocos Creator

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Here’s an overview of my tech and toolkit “stack” for making games with Cocos Creator. I use Typescript and IntelliJ IDEA as IDE, with tslint for static analysis. I use JetBrains IDE Support to debug Typescript by connecting Chrome to IDEA. For this reason, I use Chrome as the default browser when testing in Cocos […]

The Great Flash Extinction

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I’ve recently stumbled on a small piece regarding the Flash death and its aftermath and thought I’d maybe throw in my 2 proverbial cents. The article can be read here. Back in 2008, I’ve thought maybe gave web games development a try. As I wasn’t a big fan of ECMAScript languages (Actionscript/JS) and because I […]

Leaderboards! Now for Don’t Worry

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I’ve been working on adding leaderboards to some of the games developed recently. Don’t Worry is the first game to receive support for it. At the moment, it’s in a beta-like state. If things go right, Amazing Acrobats, Wiggly Things, Drople and Dododox will also receive the leaderboard upgrade. You must be logged in in […]