Game
concept
Pure Power is a real time tactics game, which
mix the furibund action, a rich universe and a thrilling story into
an original game. Though it resembles Mech Commander, a note should
be made : the game was designed in spring 1998, without any idea that
a game like this was already in development.
Features
* completely new universe, Pure Power universe,
included in a larger one called AR, which was designed to host another
3 games
* play the role of a Rion tac-commander, navigate on a star map, chose
your assignments and manage a small number of units - a total of 24
soldiers, vehicles and aircrafts - into battles against Thagians and
barbarians and outside
* over 30 base vehicles, 12 base aircrafts, 25 base infantry weapons,
64 soldiers, 64 crews, 64 pilots are available
* a total of 200 missions, organized in a tree, are available; player
will play only 30-40 until he will finish the game
* only single play is available, but an online game, based on the Pure
Power universe, is already in design phase at Piron
*
completely new and enhanced 2D engine, featuring 16 bit graphics and
resolutions up to 1024x768
* portability - the engine was designed with this feature in mind, and
Pure Power can be ported to different platforms
* flexibility - a lot of editors and tools are provided, which control
the comportament of the game; add-ons are an easy task to create by
anyone who has a little bit of imagination
Gameplay
The
player splits the time spend in game in two : in a tactical starship
and on the battlefield. While in the starship, the player will be able
to navigate on a starmap, having to make choices about the missions
to execute and will be able to manage the soldiers by changing their
gear (weapons and armors) and assigning them to the dropship. The
player can also tangle with vehicles/aricrafts settings (primary and
secondary weapons) and can assign crew/pilots to them. The player will
have to read messages available in a comm room to follow the plot; also,
he will have acces to a vast enciclopedia which covers the history of
all known universe. On planets docks, the player will be able to replace
the soldiers and equipment. Soldiers will join the player squad if the
player has enough honor points; equipment can be bought with money.
The universe is dynamic, thus depending the way of play, better weapons
and vehicles are available in the docks. On the battlefield, the player
can gain honor points, decorations (given in exceptionally situations),
money and spare parts (to repair the damaged vehicles), but he can also
alter the universe, the next missions appearing depending the way the
current mission was played.
System
requirements
Pure Power requires Windows 95 or Windows 98,
an Intel compatible 200Mhz processor (333 recommended), 32MB of RAM
(64MB recommended) and 2MB of video RAM (4MB recommended).
The
engine
A 16bit
2D bitmap engine, but with several enhancements like heights, huge buildings
(cold
masks are available for editing),
water crossable by hover vehicles, realistic trajectories for projectiles.
As stated before, the engine is portable and is possible to have Solaris
or Linux versions of the game. Also, because of the portability issue,
there is support for loading a lot of graphic and sound formats, including
BMP, IFF, PCX, SGI, WAV, VOC and AU.