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Engine+Architecture
features
- fighter unit movement
and fire positioning
- 3D coordinates
for projectiles
- unit selection
taking into account the Z coordinate
- curve classes (implicit/explicit/parametric
for polynomial/elliptic/linear/scripted curve)
- script improvement:
attacker of another object support, MyZ, UnitZ, player unit scripts
(passive behavior),
- fixes over old
scripts (to take into account changes made to the visual subsystem)
- CIGUnit class now
concentrate the common features of units (including scripting)
- Endian independent
diskops (by using a #define)
- Script parameters
manipulation (variables defined in a script may be altered - useful
for unit scripts that have, for example, parameters like landing zones
which have default values; from mission scripting, one may alter the
landing zones of those units, so that it won't be necessary to change
the script for each unit)
- Battlegroup scripting
interface (incipient stage)
Tools features
- 2D curve editor
- ecosystem generator
for the Map Editor
- visual points editing
for infantry, units and statics (Souless and UnitsEd)
- fire hole for infantry
(UnitsEd)
- Map Editor bug:
loading a map larger than the default would cause failure to resize
the horizontal and vertical map scroll bars
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