Engine+Architecture features

  • fighter unit movement and fire positioning
  • 3D coordinates for projectiles
  • unit selection taking into account the Z coordinate
  • curve classes (implicit/explicit/parametric for polynomial/elliptic/linear/scripted curve)
  • script improvement: attacker of another object support, MyZ, UnitZ, player unit scripts (passive behavior),
  • fixes over old scripts (to take into account changes made to the visual subsystem)
  • CIGUnit class now concentrate the common features of units (including scripting)
  • Endian independent diskops (by using a #define)
  • Script parameters manipulation (variables defined in a script may be altered - useful for unit scripts that have, for example, parameters like landing zones which have default values; from mission scripting, one may alter the landing zones of those units, so that it won't be necessary to change the script for each unit)
  • Battlegroup scripting interface (incipient stage)

Tools features

  • 2D curve editor
  • ecosystem generator for the Map Editor
  • visual points editing for infantry, units and statics (Souless and UnitsEd)
  • fire hole for infantry (UnitsEd)
  • Map Editor bug: loading a map larger than the default would cause failure to resize the horizontal and vertical map scroll bars
   
     
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